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[Other resourcej-java3d

Description: 本教程是为没有任何 3D 编程经验的 Java 程序员而编写的。我们将从一些基本的 3D 概念入手,探索如何构建一副场景图 — 用于描述我们想要渲染的场景的基本对象。然后,我们将接触 Java 3D 的一些更强大的功能。我们的重点将放在使用一些 Java 3D 实用类来开始您的编程。 -this tutorial is to no programming experience the 3D Java programmers prepared. We will be some of the basic concept of the 3D, explore how to build a scene graph - we want to describe the scene exaggerated the basic target. Then, we will contact the Java 3D more powerful functions. Our focus will be placed on the use of some types of Java 3D practical to start your program.
Platform: | Size: 1064501 | Author: 胡小 | Hits:

[Other resourceflmnware-tutorial-source

Description: 利用osg开源库实现三维场景渲染已经视图操纵,本教程为学习osg的基础教程,设计到osg基本的场景图构造以及矩阵操纵器的使用-osg revenue for the use of 3D scene rendering View has been manipulated, The Guide to Learning Guide osg basis, osg basic design to the scene graph structure matrix manipulation and the use of
Platform: | Size: 328123 | Author: 曹晶 | Hits:

[Other resourcevsg

Description: Multigen公司的三维仿真软件VegaPrime2.0 中关于Vega Scene Graph 的例子,Vega Scene Graph是Vega Prime软件的核心
Platform: | Size: 202031 | Author: 王亮 | Hits:

[Game Hook Crackmp1

Description: scene graph implementation...完成一个SCENE GRAPH,可以在屏幕上添加,删除各种物体,并完成旋转,调整位置等操作
Platform: | Size: 5852 | Author: ayyuk | Hits:

[OpenGL programvsgs_user_geometry

Description: This sample extends VSG by adding a new node type derived from vsGeometryBase. The new node type simply acts as special scene graph node, which is specially designed to work with vrSphere geometries through two new methods called, setSphere and getSphere. Additionally, the node implements its own custom cull records, which allows the texture coordinates of a vrSphere to be scaled via a texture matrix with two other methods called, setTextureScalingFactor and getTextureScalingFactor
Platform: | Size: 14762 | Author: ma ming | Hits:

[OpenGL programopenrm-devel-1.5.2-3.tar

Description: 2D/3D Scene Graph rendering engine for Linux/Unix/Win32 layered atop OpenGL. Supports stereoscopy, volume rendering, 2D/3D texture mapping, picking, LOD and view-dependent operations, cross-platform text, constant-rate rendering and image-based data.
Platform: | Size: 634358 | Author: 约非 | Hits:

[SourceCodecomputing dense correspondence graph cuts

Description: computing dense correspondence # # (disparity map) between two images using graph cuts This software implements stereo algorithms described in the following papers: Vladimir Kolmogorov and Ramin Zabih "Multi-Camera scene Reconstruction via Graph Cuts" In: European Conference on Computer Vision, May 2002. Vladimir Kolmogorov and Ramin Zabih "Computing Visual Correspondence with Occlusions using Graph Cuts" In: International Conference on Computer Vision, July 2001. and Yuri Boykov, Olga Veksler and Ramin Zabih "Markov Random Fields with Efficient Approximations" In: IEEE Computer Vision and Pattern Recognition Conference, June 1998.
Platform: | Size: 1319269 | Author: newship@126.com | Hits:

[Software EngineeringPro Java 6 3D Game Development

Description: Java 3D is a high-level 3D graphics API based around the construction of a scene graph data structure that contains the objects that appear in the 3D scene. Java 3D topics covered here include how to build your own 3D models, load existing models, create detailed landscapes, display beauti- ful skies and backgrounds, and have users navigate through the scene, bumping into things as they go.
Platform: | Size: 7639303 | Author: shatonymouse | Hits:

[Graph programFrame

Description: 图形处理,场景消影,动画生成技巧- Graph processing, the scene disappears the shade, the animation production skill
Platform: | Size: 209920 | Author: 汪荃 | Hits:

[OpenGL programopenrm-devel-1.5.2-3.tar

Description: 2D/3D Scene Graph rendering engine for Linux/Unix/Win32 layered atop OpenGL. Supports stereoscopy, volume rendering, 2D/3D texture mapping, picking, LOD and view-dependent operations, cross-platform text, constant-rate rendering and image-based data.
Platform: | Size: 633856 | Author: 约非 | Hits:

[Other Games电话

Description: 电话 //创建以画布为依托的简单场景图对象,没有多个Locale SimpleUniverse u=new SimpleUniverse(c) u.getViewingPlatform().setNominalViewingTransform() //创建分支组对象 BranchGroup scene=createSceneGraph(c) //组装,分支组 对象加到 场景图 u.addBranchGraph(scene) //带场景图的画布 加到 本applet中 setLayout(new BorderLayout()) add("Center",c) -telephone// Create a canvas backing of a simple scene graph object, no more Locale SimpleUniverse u = new SimpleUnive rse (c) u.getViewingPlatform (). setNominalV iewingTransform ()// Create branch target groups BranchGroup sce ne = createSceneGraph (c)// assembly, branch target groups added to scene graph u.addBranchGraph (scene)// scene graph with the canvas added to the applet which setLayout (new BorderLayout ()) add ( "Center", c)
Platform: | Size: 15360 | Author: zqj | Hits:

[JSPj-java3d

Description: 本教程是为没有任何 3D 编程经验的 Java 程序员而编写的。我们将从一些基本的 3D 概念入手,探索如何构建一副场景图 — 用于描述我们想要渲染的场景的基本对象。然后,我们将接触 Java 3D 的一些更强大的功能。我们的重点将放在使用一些 Java 3D 实用类来开始您的编程。 -this tutorial is to no programming experience the 3D Java programmers prepared. We will be some of the basic concept of the 3D, explore how to build a scene graph- we want to describe the scene exaggerated the basic target. Then, we will contact the Java 3D more powerful functions. Our focus will be placed on the use of some types of Java 3D practical to start your program.
Platform: | Size: 1063936 | Author: 胡小 | Hits:

[Special Effectsmatch-v3.3.src

Description: This software implements stereo algorithms described in the following papers: Vladimir Kolmogorov and Ramin Zabih "Multi-Camera scene Reconstruction via Graph Cuts" In: European Conference on Computer Vision, May 2002. Vladimir Kolmogorov and Ramin Zabih "Computing Visual Correspondence with Occlusions using Graph Cuts" In: International Conference on Computer Vision, July 2001. and Yuri Boykov, Olga Veksler and Ramin Zabih "Markov Random Fields with Efficient Approximations" In: IEEE Computer Vision and Pattern Recognition Conference, June 1998. -stereo algorith ms described in the following papers : Vladimir Kolmogorov and Ramin Zabih "Multi-Ca mera scene Reconstruction via Graph Cuts "In : European Conference on Computer Vision, May 2002. Vladimir Kolmogorov and Ramin Zabih " Correspondence with Visual Computing Occlusi ons using Graph Cuts "In : International Conference on Computer Vision, July 2001. and Yuri Boykov, Olga Veksler and Ramin Zabih "Markov Random Fie Efficient Bayesian lds with "In : IEEE Computer Vision and Pattern Recognition C onference, democratic governance.
Platform: | Size: 1393664 | Author: Chen | Hits:

[Game Hook Crackmp1

Description: scene graph implementation...完成一个SCENE GRAPH,可以在屏幕上添加,删除各种物体,并完成旋转,调整位置等操作
Platform: | Size: 5120 | Author: ayyuk | Hits:

[TCP/IP stackServer

Description: This a server module from the client/server architecture. the overall system is responsible for requesting and fetching terrail tiles on demand using Open Scene Graph graphis library.-This is a server module from the client/server architecture. the overall system is responsible for requesting and fetching terrail tiles on demand using Open Scene Graph graphis library.
Platform: | Size: 490496 | Author: yonas | Hits:

[TCP/IP stackclient

Description: This a server module from the client/server architecture. the overall system is responsible for requesting and fetching terrail tiles on demand using Open Scene Graph graphis library. this upload is the client system which requests for terrain tilses and renders it at runtime. it should be sued with the server system uploaded earlier.-This is a server module from the client/server architecture. the overall system is responsible for requesting and fetching terrail tiles on demand using Open Scene Graph graphis library. this upload is the client system which requests for terrain tilses and renders it at runtime. it should be sued with the server system uploaded earlier.
Platform: | Size: 3531776 | Author: yonas | Hits:

[TCP/IP stackterrain

Description: This a server module from the client/server architecture. the overall system is responsible for requesting and fetching terrail tiles on demand using Open Scene Graph graphis library.this upload is the terrain dataset. it should be put on the same directory as the server executable.-This is a server module from the client/server architecture. the overall system is responsible for requesting and fetching terrail tiles on demand using Open Scene Graph graphis library.this upload is the terrain dataset. it should be put on the same directory as the server executable.
Platform: | Size: 15553536 | Author: yonas | Hits:

[Special Effectsgraph-based_segment

Description: 基于图论的图像分割,使用区域之间和区域内部进行比较的准则,对于风景图片效果不错。-Graph-based image segmentation, using the region based comparison criteria, good for scene images.
Platform: | Size: 20480 | Author: tan | Hits:

[OpenGL programread3Dmodelcyx

Description: Open Scene Graph read 3D model
Platform: | Size: 30448640 | Author: cuiyuxin | Hits:

[Other0pensce_guide

Description: Open Scene graph s guide for iniciant user
Platform: | Size: 8278016 | Author: Claudio | Hits:
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